Alpha and beta testing are usually just a marketing gimmick, but with Diablo 2 Resurrected, the April testing was clearly more than that. Based on feedback collected from players, Blizzard has made several improvements that we’ll see in action in August, when people who pre-ordered can check out this title in action themselves.
In April, the Blizzard team introduced the following fixes:
- New compensating visual effect: lightning, blizzard, holy cold
- Modified visual effects for spells (such as cold spells), poisons, or other status effects to damage or immobilize monsters
- Colors of scroll icons, elixir and gems have been improved
- Best stock codes
- New accessibility options during gameplay (from automatic gold collecting, large font mode, expanded UI (for PC players), through gamma/contrast settings, to improve readability)
- New way to display items (you can choose whether to turn item names on or off with a button, or if you prefer to keep the original ‘press and hold’ method)
- Improvements to the automatic map
- The clock has been added
- The previously added excess grunts and screams have been removed.
You can see some of these changes in action below, and they all look really promising!
Diablo 2 Resurrected launches on September 23 On PC and consoles, this year we will also play the amazing and promising Diablo Immortal. Of course, we also have the constantly developed Diablo 4 on the horizon.
>> See also: I was playing Diablo II: Resurrected. I haven’t felt this feeling in over 20 years