Bandai Namco has always thought about giving Tales of Arise a place in the open world.
Bandai Namco has big plans for Tales of Arise. The title looks really cool, but it also experimented with new game mechanics and storytelling to take the franchise to a new level and make it attractive to new players. Bandai Namco has always thought about giving the game an open world environment. There’s even an executable version of it.
In a recent interview with IGN The game’s producer, Yusuke Tomizawa, said he eventually decided against it because the linear gameplay would be more suited to focus on combat, storytelling, and other important aspects of the game.
“We thought this was the best way for players to focus on the Tales of Arise theme. The story and character development. Linear gameplay is the best way to present this to the player,” said Yusuke Tomizawa.
“We actually discussed whether we should go to the open world concept or the linear concept,” Tomizawa said.
“This was something that we discussed really back and forth in the early stages. We ran tests that simulated both conditions, and ultimately came to a decision that, as mentioned earlier, we chose the linear variant for reasons we want to pass it on to the players. We thought this was the best way for players to really enjoy what Tales is about.” of Arise. Again, the story, the character development, all those good things, we thought this was the best way to communicate that gameplay to the player. “
Tales of Arise will be released on September 10 for Xbox Series X / S, Xbox One, PlayStation 5, PlayStation 4 and PC. Choose from 4K and 60fps graphics options on the PS5 and Xbox Series X.
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